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February 2026 News

Welcome to the February 2026 news update for WARSURGE.


In the app department, we are working toward launching the next update. We recommend that you back up your data as we plan to launch within a week or two. The patch notes we have are:


- Setting for larger text font added

- Perk adjustments

- Other adjustments

- New Perks added


Larger text font is an option that can be turned off on or off in Settings. It affects lists (such as Units and Rosters) and also Perk description text.


The following adjustments have been made:


Trespasser I had an incorrect value in the last update, it’s now been fixed.


+Attacks (D3) has received a point cost adjustment.


Artificial Opponent (Roster): Corrected a calculation issue in Rosters. With the reduction, it was possible to get negative values with armies that had cheap units along with very expensive ones. Now, the deduction is applied across the Units differently but will still create the same final roster cost and keep all rostered Units to be positive in point cost.


The following are new Perks:


Sustained Hit (I to IV): Weapon Perk (Enhancement) that generates additional Attack Dice when you roll a 6.


Many new Upgrade and Downgrade Perks that change how a Unit uses a Weapon have been added. Ultimately, they will allow players to have less armoury entries when a Unit is better (or worse) at using a weapon. For example, a big heavy gun might require a soldier to treat it as Heavy, but you can put Upgrade: Type onto a tank to treat the same weapon as Battle or Assault.


Upgrade (Weapon Stat): A lot of new Unit Perks that improve how a Unit uses a Weapon. Range, Attacks, Power, Type and AP can all be upgraded by a Unit using the Weapon. These are found in the Augmentation category of Perks. It is useful to represent that a Unit such as a hero might be more effective at using common weapons. There are also variations that only affect Weapons with short range (6 or less) or longer range (7 or more).


Downgrade (Weapon Stat): Many new Unit Perks have also been added to reduce how effective a Unit may use a Weapon. Range, Attacks, Power, Type and AP can all be lowered when used by a Unit, making the Weapon also cost less for the Unit to use. These are found in the Malediction category of Perks. It can be useful to represent that a Unit such as a novices or conscripts might be less effective at using weapons. There are also variations that only affect Weapons with short range (6 or less) or longer range (7 or more).


An update to all our Free Rules and most downloadable PDFs is coming soon (next few days). A notable change is that we are putting the paper setting to US Letter. Although those of us in Australia and places like the UK and Europe use A4 (and we had that previously on the website), a large amount of our players are from North America which use US Letter. I’m still able to print these adjusted PDFs onto A4 paper though, so it still works.


The Free Rules have undergone a major update, making it more in line with the full Rulebook for explaining the rules and will have Section numbers. There have been new additions such as integrating the Attack Dice Formula and a section at the back for the Beta Rules, but the Advanced Playstyle has been removed.


The ‘casual rules’ Attack Dice formula has received a slight tweak; when Power or Defence is triple of the other, it can cause an automatic pass or prevent damage from being possible respectively.


As it has been the last few months, there is still no bounty for this month. Sorry to you bounty hunters, but we still intend to return to them once some pressing work has been completed. We still intend to offer a scoreboard for bounties when we can as well.


Models in the photo are by The Printing Goes Ever On and Avatars of War. The gaming mat is by Deep-Cut Studio and the terrain from Zealot Miniatures (by Tabletop World).







Stay tuned for more news!


- Richard



 
 
 

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WARSURGE© PRODUCED BY THREE BROTHERS GRIM

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